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Level Design

During my first year of study at the University of Staffordshire, I realised my enjoyment and passion for level design, and decided to make it one of the core aspects for me to expand my knowledge on. As a fan of both multiplayer and singleplayer games, I have always been intrigued in how different environments and maps vary between genres and how they are produced to make an engaging gameplay experience.

01

Multiplayer Level Design - Team Fortress 2

This project was a nine week deep-dive into various multiplayer FPS games and how they are structured and created from the ground up with a specific focus on Team Fortress 2. Alongside research, other skills were developed such as using Hammer, iterative design, playtesting and documentation.

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Palace
Map

02

Experimental Level Design - UEFN

Hounded Halls is a haunted mansion map created for the prop hunt game mode in Fortnite, this project was a look at experimental level design and how levels are tailed for unconventional game modes, and pushed my ability to be able to create a level for a unique game mode in a short timespan, while also learning the ins and outs of the specialised version of Unreal Engine made for Fortnite - UEFN.

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Hounded
Halls

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03

Experimental Level Design - Portal 2

A series of chambers created within the Portal 2 editor that are tailored towards tutorialisation - integrating multiple mechanics that get progressively more difficult as the player becomes more experienced, in a way where the skill curve does not spike and increases naturally, allowing for an enjoyable yet challenging experience.

Get in Touch

If you would like to offer me a job opportunity, collaborate on a project, or simply want to chat about games, I'd love to hear from you! Feel free to send me an email, or use the contact form to get in touch.

Looking Forward to Hearing From You! 

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