
Narrative Design
Throughout my time at the University of Staffordshire, I have worked on a wide range of projects with a heavy narrative focus. I often incorporate narrative elements into my projects even when it is not a core requirement, as I enjoy creating vast worlds, unique characters and engaging dialogue wherever possible.

01
Spiritbreach
Spiritbreach is a semi-open world narrative driven game developed in Unreal Engine 5 over 18 weeks. The player follows Rowena and Soran, the two titular characters who are often at odds, as they are tasked by their guild to investigate the unusual village of Hollowmoor. They vow to put aside their differences as they become entangled in a nightmarish scenario, where saving the harrowed souls of both the living and the dead rest upon their shoulders.
02
The Tale of the Rift
The Tale of the Rift is a dark fantasy, choice-driven narrative game, created as a nine week project within RichCast. The player follows Morana, a young peasant girl caught up in a divine war after the wrongful execution of her sibling.

The Tale
of the Rift
03
Catstronaut
Catstronaut is a cozy, semi-open world exploration game made in Unreal Engine over nine weeks as apart of a collaborative project. Players traverse elemental-themed levels, platforming through hazards to discover and capture unique creatures. The player follows Orion, a young cat astronaut with the duty of saving unique and memorable creatures from a dying planet.
